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Channel: game mechanics – Lightspeed Venture Partners Blog
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Why do people buy virtual goods?

I recently read a paper by Vili Lehdonvirta about what drives the purchase of virtual goods. I’ve suggested three use cases for virtual goods before: 1. Attention in a noisy environment (usually...

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Game design tips from top game designers

Two good recent posts give some useful game design tips. Raph Koster talks about ways to make your virtual space more social, including specific design suggestions to prompt downtime and an opportunity...

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Applying game design principles to the real world – new Honda Insight

Popular Science has an interesting article about the new Honda Insight and some of the ways that it helps drivers drive in a more fuel efficient manner. Two of the techniques show a very strong game...

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Tips on designing layouts for games and virtual worlds

Raph Koster has some useful tips on laying out maps; some of these are probably not too different from urban design planning best practices in the real world. I’m repeating them here (aggregating and...

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Erik Bethke on game balance in free to play games

Interesting quote from Massively‘s GDC coverage about how to design for Real Money Trading: Bethke imparts some advice on how the common mistakes can be fixed in terms of balancing. You can charge for...

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Some game design considerations for a free form eldergame

Last month I posted about Bartle’s thoughts on how to build an eldergame, principally, to allow for free form play following the Eve model. Jame Portnow recently posted in GameSetWatch about some of...

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Casual Connect panel on designing, balancing and managing a virtual economy

Freetoplay.biz has raw notes taken from the session on Designing, Balancing and Managing a Virtual Economy. Some good quotes include: On inflation: Gaia did not manage economy when they started want...

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Casual real time strategy games

Gamasutra has a nice writeup of the game design behind Corpse Craft, a causal RTS (real time strategy) game on Whirled: In a traditional RTS, resource gathering is largely automated (players send...

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Which games will go the way of Pinball machines?

It is interesting to note that while MMOGs, time management games and real time strategy games have made the jump to social games, First person shooters have not. Why not?  I find the current...

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Lessons from the leaders – Engagement in social games

On Friday I moderated a panel at the social gaming summit featuring speakers from Zynga, Playdom, Playfish and Crowdstar on the topic of engagement best practices in social games. Socialtimes has a...

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